Make sure that new type class belongs to one of its parent classes.Which not compatible with Integer class and not sub class of Integer thats why throwing ClassCastException.
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Livy String Cannot Be Cast To Java.Lang.Integer Download A SnapshotYou can download a snapshot from the testing folder on sourceforge. Steve Davey January 9, 2013, 8:07 AM Copy link to comment The striped down conf file worked perfectly. Steve Davey January 10, 2013, 2:00 PM Edited Copy link to comment (.) content moved to (.) Volker Vokmper January 10, 2013, 3:34 PM Copy link to comment Hi Steve, no problem with that. As log as you have errors using JasperStarter you are at the right place here and welcome. Please create a new bug report and provide as much information as possible to reproduce your bug. Closed Fixed Assignee Assignee Volker Vokmper Reporter Reporter Steve Davey Labels Labels None Components Components main Fix versions Fix versions 1.0.0 Affects versions Affects versions 1.0-RC2 Priority Priority Minor Show 5 more fields Time tracking, Time tracking, Epic Link, Sprint and Due date Configure. Livy String Cannot Be Cast To Java.Lang.Integer Code Path AndA detailed walkthrough of the error, its code path and all known details is as follows. I have seen crashes like the below reported on Animania reported since its launch 9 months ago. It does appear to be heap pollution, as you suspect, as it only occurs in multi-mod environments (where at least one of the mods adds other custom entities) and in a server environment. There is nothing in my code that would or could even change the stored value from an Integer to a Boolean (thats just weird). Based on all evidence it is externally created, and can happen to any animal and any parameter. I saw another discussion about this elsewhere where Vazkii chimed in and said the only real way avoid the issue altogether is to move from Data Parameters to Capabilities. This will mess up the ordering between server and client and will cause ID mismatches. You should not use a screwdriver to put a nail into the wall. So I should never use screwdrivers. Otherwise you must implement the data synchronization manually. Otherwise youre just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. For some reason, I though the entity automatically did this (writeToNBT). How would you recommend I sync manually, using network packets. Its not ideal, but it prevents crashing in the case there is a conflict. Example. We dont fix problems with using mods, we fix problems with making mods. However when I combine it with the mod code the game crashes. Being rather new to Forge I am not seeing the problem when looking at the debug logStack Trace. I am hoping someone here might be able to point me in the right direction. I am sure I flubbed somewhere, and would be thankful with any help that you guysgals can provide.
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